349 research outputs found

    A low-altitude satellite interaction study /Neutral gases/ Final report

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    Low-altitude satellite interaction study of neutral gases and Monte Carlo computer techniques for describing flow field and spacecraft interaction

    A low-altitude satellite interaction study

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    Two computer programs calculate interaction effects of high speed spacecraft on the environment at altitudes from 90 km to 150 km. EXT program determines fluid field in bodies of arbitrary geometries in transient flow regime. INT program uses EXT output and measures flow conditions inside spacecraft body

    Online Aggregation of the Forwarding Information Base: Accounting for Locality and Churn

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    Unbounded lower bound for k-server against weak adversaries

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    We study the resource augmented version of the kk-server problem, also known as the kk-server problem against weak adversaries or the (h,k)(h,k)-server problem. In this setting, an online algorithm using kk servers is compared to an offline algorithm using hh servers, where hkh\le k. For uniform metrics, it has been known since the seminal work of Sleator and Tarjan (1985) that for any ϵ>0\epsilon>0, the competitive ratio drops to a constant if k=(1+ϵ)hk=(1+\epsilon) \cdot h. This result was later generalized to weighted stars (Young 1994) and trees of bounded depth (Bansal et al. 2017). The main open problem for this setting is whether a similar phenomenon occurs on general metrics. We resolve this question negatively. With a simple recursive construction, we show that the competitive ratio is at least Ω(loglogh)\Omega(\log \log h), even as kk\to\infty. Our lower bound holds for both deterministic and randomized algorithms. It also disproves the existence of a competitive algorithm for the infinite server problem on general metrics.Comment: To appear in STOC 202

    A Match in Time Saves Nine: Deterministic Online Matching With Delays

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    We consider the problem of online Min-cost Perfect Matching with Delays (MPMD) introduced by Emek et al. (STOC 2016). In this problem, an even number of requests appear in a metric space at different times and the goal of an online algorithm is to match them in pairs. In contrast to traditional online matching problems, in MPMD all requests appear online and an algorithm can match any pair of requests, but such decision may be delayed (e.g., to find a better match). The cost is the sum of matching distances and the introduced delays. We present the first deterministic online algorithm for this problem. Its competitive ratio is O(mlog25.5)O(m^{\log_2 5.5}) =O(m2.46) = O(m^{2.46}), where 2m2 m is the number of requests. This is polynomial in the number of metric space points if all requests are given at different points. In particular, the bound does not depend on other parameters of the metric, such as its aspect ratio. Unlike previous (randomized) solutions for the MPMD problem, our algorithm does not need to know the metric space in advance

    Unbounded lower bound for k-server against weak adversaries

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    We study the resource augmented version of the k-server problem, also known as the k-server problem against weak adversaries or the (h,k)-server problem. In this setting, an online algorithm using k servers is compared to an offline algorithm using h servers, where h ≤ k. For uniform metrics, it has been known since the seminal work of Sleator and Tarjan (1985) that for any ">0, the competitive ratio drops to a constant if k=(1+") · h. This result was later generalized to weighted stars (Young 1994) and trees of bounded depth (Bansal et al. 2017). The main open problem for this setting is whether a similar phenomenon occurs on general metrics. We resolve this question negatively. With a simple recursive construction, we show that the competitive ratio is at least ω(loglogh), even as k→∞. Our lower bound holds for both deterministic and randomized algorithms. It also disproves the existence of a competitive algorithm for the infinite server problem on general metrics

    Bucket Game with Applications to Set Multicover and Dynamic Page Migration

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    We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation algorithm for a generalization of the well known Set Cover problem, where we need to cover each element by at least k sets. Furthermore, we apply these strategies to construct a randomized algorithm for Dynamic Page Migration problem achieving the optimal competitive ratio against an oblivious adversary

    Station Assignment with Applications to Sensing

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    Abstract. We study an allocation problem that arises in various scenarios. For instance, a health monitoring system where ambulatory patients carry sensors that must periodically upload physiological data. Another example is participatory sensing, where communities of mobile device users upload periodically information about their environment. We assume that devices or sensors (generically called clients) join and leave the system continuously, and they must upload/download data to static devices (or base stations), via radio transmissions. The mobility of clients, the limited range of transmission, and the possibly ephemeral nature of the clients are modeled by characterizing each client with a life interval and a stations group, so that different clients may or may not coincide in time and/or stations to connect. The intrinsically shared nature of the access to base stations is modeled by introducing a maximum station bandwidth that is shared among its connected clients, a client laxity, which bounds the maximum time that an active client is not transmitting to some base station, and a client bandwidth, which bounds the minimum bandwidth that a client requires in each transmission. Under the model described, we study the problem of assigning clients to base stations so that every client transmits to some station in its group, limited by laxities and bandwidths. We call this problem the Station Assignment problem. We study the impact of the rate and burstiness of the arrival of clients on the solvability of Station Assignment. To carry out a worst-case analysis we use a typical adversarial methodology: we assume the presence of an adversary that controls the arrival and departure of clients. The adversar

    Analytics in online and offline language learning environments: the role of learning design to understand student online engagement

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    Language education has a rich history of research and scholarship focusing on the effectiveness of learning activities and the impact these have on student behaviour and outcomes. One of the basic assumptions in foreign language pedagogy and CALL in particular is that learners want to be able to communicate effectively with native speakers of their chosen language. Combining principles of learning analytics and Big Data with learning design, this study used a student activity based taxonomy adopted by the Open University UK to inform module design. The learning designs of four introductory and intermediary language education modules and online engagement of 2111 learners were contrasted using weekly learning design data. In this study, we aimed to explore how learning design decisions made by language teachers influenced students’ engagement in the VLE. Using fixed effect models, our findings indicated that 55% of variance of weekly online engagement in these four modules was explained by the way language teachers designed weekly learning design activities. Our learning analytics study highlights the potential affordances for CALL researchers to use the power of learning design and big data to explore and understand the complexities and dynamics of language learning for students and teachers
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